Normal Vector Calculation:
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A normal vector is a vector that is perpendicular to a surface. For three points in 3D space, the normal vector is calculated as the cross product of two vectors formed by these points.
The calculator uses the cross product formula:
Where:
Explanation: The calculator first creates two vectors from the three points (P2-P1 and P3-P1), then computes their cross product to get the normal vector.
Details: Normal vectors are essential in computer graphics (for lighting calculations), physics (for collision detection), and engineering (for surface analysis).
Tips: Enter the x, y, z coordinates for each of the three points. The calculator will compute the normal vector that is perpendicular to the plane formed by these points.
Q1: What does the normal vector represent?
A: It represents the direction perpendicular to the plane formed by the three input points.
Q2: How is the direction of the normal vector determined?
A: The direction follows the right-hand rule based on the order of the points (P1→P2→P3).
Q3: What if all three points are colinear?
A: The normal vector will be [0, 0, 0] since colinear points don't define a unique plane.
Q4: Can I normalize the resulting vector?
A: Yes, you can divide each component by the vector's magnitude to get a unit normal vector.
Q5: What applications use normal vectors?
A: Computer graphics (lighting/shading), physics simulations, CAD software, and geometric analysis.