Cross Product Formula:
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A normal vector to a plane is a vector that is perpendicular to that plane. Given two vectors in the plane, their cross product yields a vector normal to both, and thus normal to the plane containing them.
The calculator uses the cross product formula:
Where:
Explanation: The cross product operation computes a vector perpendicular to both input vectors, with magnitude equal to the area of the parallelogram they span.
Details: Normal vectors are essential in computer graphics, physics, and engineering for determining orientations, calculating reflections, and solving plane equations.
Tips: Enter the x, y, and z components of both vectors. The calculator will compute the normal vector using the cross product formula.
Q1: What if the vectors are parallel?
A: The cross product will be the zero vector (0,0,0), indicating the vectors are parallel and don't define a unique plane.
Q2: Does the order of vectors matter?
A: Yes, the cross product is anti-commutative: v1 × v2 = -(v2 × v1). The resulting vectors point in opposite directions.
Q3: How is this related to plane equations?
A: The normal vector (a,b,c) gives the coefficients in the plane equation ax + by + cz + d = 0.
Q4: Can I use 2D vectors?
A: For 2D vectors, treat them as 3D with z=0. The normal will be (0,0,nz), perpendicular to the xy-plane.
Q5: How to normalize the result?
A: Divide each component by the vector's magnitude to get a unit normal vector.