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Magnitude of Initial Velocity Calculator Projectile Motion

Initial Velocity Magnitude Formula:

\[ v_0 = \sqrt{v_x^2 + v_y^2} \]

m/s
m/s

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1. What is Initial Velocity Magnitude?

The magnitude of initial velocity (v0) represents the combined effect of horizontal (vx) and vertical (vy) velocity components in projectile motion. It's the actual speed at which the projectile is launched, regardless of direction.

2. How Does the Calculator Work?

The calculator uses the Pythagorean theorem to combine velocity components:

\[ v_0 = \sqrt{v_x^2 + v_y^2} \]

Where:

Explanation: The equation treats the velocity components as perpendicular vectors and calculates their resultant magnitude.

3. Importance in Projectile Motion

Details: Knowing the initial velocity magnitude is essential for predicting the projectile's range, maximum height, and flight duration. It's a fundamental parameter in kinematics calculations.

4. Using the Calculator

Tips: Enter both horizontal and vertical velocity components in meters per second (m/s). The calculator will compute the resultant initial velocity magnitude.

5. Frequently Asked Questions (FAQ)

Q1: What's the difference between velocity components and magnitude?
A: Components describe motion in specific directions (x and y axes), while magnitude describes the overall speed regardless of direction.

Q2: How does angle relate to velocity components?
A: If you know launch angle (θ), components can be calculated as vx = v0cosθ and vy = v0sinθ.

Q3: What units should be used?
A: Consistent units (preferably m/s) must be used for all velocity inputs to get correct magnitude in m/s.

Q4: Does this work for 3D projectile motion?
A: For 3D motion, you would need to include a z-component: v0 = √(vx² + vy² + vz²).

Q5: What if I only know the angle and total velocity?
A: You can calculate components using trigonometric functions as mentioned in Q2.

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