Normal Line Equation:
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A normal line in 3D space is a straight line that is perpendicular to a surface at a given point. The equation r(t) = P + t·n describes all points along this line, where P is a point on the surface, n is the normal vector, and t is a scalar parameter.
The calculator uses the normal line equation:
Where:
Explanation: For each component (x, y, z), the calculation is performed independently: r_x = P_x + t·n_x, r_y = P_y + t·n_y, r_z = P_z + t·n_z.
Details: Normal lines are essential in computer graphics (lighting calculations), physics (force calculations), and engineering (surface analysis). They help determine orientation and reflection properties of surfaces.
Tips: Enter the coordinates of point P, components of normal vector n, and parameter t. The calculator will compute the corresponding point r(t) along the normal line.
Q1: What does the parameter t represent?
A: The parameter t determines how far along the normal line you move from point P. Positive values extend in the direction of n, negative values in the opposite direction.
Q2: How is the normal vector obtained?
A: For a surface defined by f(x,y,z)=0, the normal vector is the gradient ∇f at point P. For parametric surfaces, it's the cross product of partial derivatives.
Q3: Can I use this for 2D cases?
A: Yes, simply set the z-components to zero. The same equation works in 2D with P and n as 2D vectors.
Q4: What if my normal vector isn't unit length?
A: The calculator works with any normal vector. For consistent parameter t interpretation, you might want to normalize n first.
Q5: How is this related to tangent planes?
A: The normal line is perpendicular to the tangent plane at point P. The tangent plane equation uses the same normal vector.